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BlueSky Learning is the leader in experiential game-based learning products and solutions. With 18 years of track record in delivering learning experiences rooted in engaged learning, we are constantly learning and reinventing ourselves so that we can solve your learning challenges.

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It would be difficult to list the whole roster of 200+ Games that are part of the repertoire of physical games used by BlueSky Learning!

The learning outcome defines the game experience, and this list is presented just to give you a flavour of the kind of activities that we would be into your program experience.

Large Group Events

Mission Rescue

Mission Rescue

A crisis simulation set in the outdoors where the group is divided into search and rescue parties who have a mission of rescuing dead and injured passengers of an Air crash.

Teams work with a command center, manned by a few personnel and the rest working as field team doing the actual rescue work.

Communication, Stakeholder Management, Influence

Starship Enterprise

Starship Enterprise

A futuristic simulated trading game set in the year 28200 where Human colonies trade essential commodities to stay alive.

The leadership of human colonies need to trade for mutual benefit to fight off a common threat and ensure survival of the race

Ownership, Collaboration, Negotiation

Ripple Effect

Ripple Effect

This is a creative construction challenge where the teams are given a variety of material and they need to set up a ripple effect or a chain reaction.

At the end of this chain reaction is the final mission that can only be achieved if the entire chain reaction process works flawlessly

The whole group is broken up into teams where each team has to create one Ripple Effect in series of sections.

Shared Ownership, Collaboration, Influence

Grand Railroad

Grand Railroad

The whole team is broken into sub groups and become Joint Venture partners of a consortium.

This is a creative construction challenge where the teams are given a variety of material and Sub teams need to build the longest model railway line that is compliant to strict norms.

The Track is tested with a ball that needs to run from start to finish continuously, un assisted.

Collaboration, Influence, Win- Win style of Working

F1 Race

F1 Race

Each team is supplied with a pre-designed chassis which is the starting block for your car.

The team is provided with a set of strict build regulations that must be adhered to; The competitive advantage will depend on the team's ingenuity and creativity.

 With the car being built the team must choose a colour scheme, woo sponsors and add unique design features. Throughout the challenge teams will compete in a series of head to head tasks, including a riveting pit stop race.

The Grand Finale is a head to head team relay, which will be after a qualifying round with the winning team crowned World Champion

Collaboration, Team Building

Rhythm & Groove

Rhythm & Groove

Rhythm is provided by modified daily items as well as body percussion.

The Melody is provided by innovative instruments called Boomwhackers as well as a few tonal instruments.

One part of the team writes lyrics as all of the above comes together as a recreation of a popular song.

Collaboration, Team Building

Big Picture

Big Picture

Teams compete with each other to assemble a Giant Jigsaw in a race against time.

Teams will compete in challenges to be able to win the puzzle packs required to complete the JIGSAW.

Mix of physical and mental challenges from cryptic crosswords, to puzzles, and so on.

Half the team completes the challenge while the other team completes the Jigsaw

Collaboration, Influence

Amazing Race

Amazing Race

The Race is an exciting and challenging team event that is both based on the popular Amazing Race, and the evergreen treasure hunt.

Teams have to find places using their devices and GPS coordinates, perform quirky challenges , all as one team in a highly competitive format.

Tasks include fun and engaging puzzles, problem-solving challenges, group performances etc. which help the team realize living the values for achieving organizational excellence while working together.

Collaboration, Team Building

Small Group Activities

Chip Challenge

Chip Challenge

The group is broken up into smaller team with each team given a box full of poker chips of different value & denominations.

Teams are asked to provide to the bank a certain amount. The amount is of such value that the team HAS to reach out to others to barter.

Collaboration, Empathy, Active Listening & Continuous feedback, Results driven communication

The Assembly Line

The Assembly Line

All the participants assume the role of critical processes in the manufacturing of a best-selling product. A Rectangle is set up for each team. With a start and end container at the diagonal ends.

The team is given standard process which they have to continuously improve and keep delivering better output in given time frame while working with given set of constraints.

Innovation, Execution Agility, Ownership of Outcome

String Theory

String Theory

All the participants assume the role of critical processes in the manufacturing of a best-selling product. A Rectangle is set up for each team. With a start and end container at the diagonal ends. The team is given standard process which they have to continuously improve and keep delivering better output in given time frame while working with given set of constraints.

Execution Excellence, Drive for Results

Mission Dominance

Mission Dominance

A competitive business game that simulates a situation where 3 different variants of a hard to source raw materials have to be sourced from limited suppliers in a newly opened region.

The simulation is set in an outdoor earmarked market area with multiple teams divided into business teams with roles, tools, aids and budgets.

Teams have to strategize, invest in resources and execute a sourcing strategy while fighting off competition to minimize cost and maximize resources procured.

Business Acumen, Rigour & Agility Planning

Matrix

Matrix

The group is divided into 4 teams and are given the objective of traversing 3 quadrants of a matrix to maximize points for their team.

The rules laid out will require team members to influence others as their success will depend on the support of the others.

Shared Goals & Ownership, Collaboration

Off the Grid

Off the Grid

Team members have to take turns to uncover the safe route through a virtual minefield. If one of the team members steps on the wrong cell in the grid, she has to come to the back of the line and the next team member starts from the beginning

Individual Accountability, Ownership, Taking initiative

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